Video Games of old
The 90’s were an exciting time of video game development. I was lucky. I worked on a number of well-known hits. I started with using primitive tools like Photoshop BETA & DPaint Animate.
The computers were primitive, the tools were primitive, the memory was limited, and we still made it work! Those were crazy times in a seemingly small community of artists and developers. Back then I was using the first version of pre-release Photoshop, along with software called DPaint, but the animated version so we could work with multiple frames. I worked along side colleague Matthew Carlström who was lead artist on most of the games that Spectrum Holobyte produced. You can read more about the limitations of 8-bit color in early gaming in this article.
On James Bond 007, Everything or Nothing I was working on the sound team with legendary video game sound artist Paul Mogg, who was the sound and music lead for some early games we worked on together such as Falcon 3.0 and Chess Maniac, 5 Billion and 1, SuperTetris and WordTris.
I provided some technical direction for Doonesbury screen saver and later with Mondo-Media some modeling on their Disney and Activision titles Aladdin and Dark Reign. I still recall the fun we had at Spectrum Holobyte making videos and still frames for the cut-scenes of Falcon 3.0, ranked the most realistic flight simulator of the time.
I worked full-time, and freelance for many different companies, so I got to work on some great titles. At Mindscape, I modeled and animated the lead intro video for Peter Rabbit on some of the first Alias Power Animator SGI platforms at the time (video below), along with graphics work on Star Wars Chess and How Multimedia Computers Work titles. I also 3D modeled some LEGO objects in the first LEGO Island game ever produced. You can see a fun LEGO truck orbit video below. I stumbled across this video of a guy who built the entire LEGO Island town in real LEGOs. Awesome!.
LEGO Truck Loop
A cute LEGO truck model
Peter Rabbit Flyby Intro Animation
The opening 'flyby' animation of the video game. Modeled and rendered on Alias Power Animator on SGI Workstations